﻿using UnityEngine;

namespace com.yoozoo.gta.Gameplay.PVE
{
    public class BaseSceneSeparateManager : MonoBehaviour
    {
        [Header("场景配置文件名")]
        public string mapConfigName = "pveMapConfig";

        [Header("显示编辑器")]
        public bool showEditor = true;

        [Header("视野检测框大小")]
        public Vector3 DetectorSize = new Vector3(50, 50, 50);

        [Header("视野框对于相机前方的偏移因子")]
        public float CameraOffset = 20f;

        [Header("视野框偏移")]
        public Vector3 DetectorOffset = new Vector3(0, 1, 0);

        [Header("场景配置数据")]
        public SceneSeparateManagerData sceneData;

        [Header("npc模板")] public GameObject NpcTemplate;

        [Header("汽车模板")] public GameObject CarTemplate;

    }
}
